How it works
You play eight short scenarios: two losses in a row, a big losing trade, three wins in a row, a trade close to its stop, a nearly reached daily loss limit, a dull sideways market, a winner closed too early and a final round you badly want to end on a win. Each one offers three choices. Disciplined choices follow your plan, such as keeping your normal size, respecting the stop, pausing or simply not trading, and move the account only slightly. Impulsive choices, such as doubling the position, moving the stop, a boredom trade or quadrupling the risk, cost the account roughly 3 to 17 points, depending on the scenario and a random draw. The account starts at 100 points.
Your discipline score starts at 100, and each impulsive choice deducts 12 to 18 points depending on how risky it is. The top verdict needs 95 or more, so it only comes with no impulsive choice at all; a single one drops you to about 85. From 50 you get the middle verdict, below 50 the lowest.
The game is deliberately simplified: impulsive choices always lose here, while real revenge trades sometimes pay off, which is exactly what makes them tempting. Discipline does not guarantee profits; it limits the damage when things go wrong. The test is a self-check for illustration, not a psychological assessment.